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C/C++ Users Group Library 1996 July
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vgaedit.man
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THE VGA EDITOR 1.30 QUICKManual (05/10/93)
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If a mouse is not detected, it will not be used. All functions can be
performed through the keyboard, as well as the mouse. When on the drawing pad,
holding the left mouse button and dragging the mouse places the "Pen down" and
draws using the current pen color. Select the pen color by pressing the
appropriate number or letter according to the onscreen palette. The right
mouse button, as well as the <TAB> key, pops up the menu.
Once in the menu, the left mouse button or <ENTER> selects an option, while
the right mouse button, <ESC>, or <TAB> cancels the operation.
The menu options marked in RED are unavailable to you currently. Certain
actions will make them available, but some have not yet been written. The
UNDO F10 for example will become available as soon as you perform an action
that can warrant an UNDO. If you accidentally UNDO, do not worry. The UNDO
is replaced by a REDO F10 that will UNDO the last UNDO. ** CAREFUL ** the
REDO is only available right after an UNDO. It changes back to UNDO as soon
as you perform an action that can warrant an UNDO.
You will notice each command is followed by an "xFx" (ie. F3, +F3, ^F3, @F3).
Respectively, they represent <F3> <SHIFT>-<F3> <CTRL>-<F3> <ALT>-<F3>. You
can use these key combinations to select that command instead of going through
the menu subsystem.
When you start up THE VGA EDITOR, there will be a box that in the top-right
corner of the screen displays. Here the true "unzoomed" image is displayed.
Below the box is a line that reads "F=1 X=79 Y=58". Respectively, this stands
for "F"rame 1, "X" length 79 pixels, "Y" height 58 pixels.
New frames are created through the Frame menu and Create, or the quick key F5.
These frames can then be animated through the Frame-Animate (F6) option.
Four files come with this shareware version of VGA EDITOR: GRAKNIL.VGA
CYBORG.VGA, CHEETAH.VGA, TREEANIM.VGA, and DISKANIM.VGA. The first three are
static one-frame pictures whereas the last two are animations. Load them up
and take a look at what can be done using THE VGA EDITOR.
When loading files, the .VGA extension is assumed if no extension is inputted.
Therefore, you can just type CYBORG and CYBORG.VGA will be loaded. Also,
if there is a name in brackets (ie. File to save [CYBORGF.VGA] ) pressing
enter will use the name in brackets. No need to retype it.
THE VGA EDITOR will load up Windows .ICO files, but will NOT save in this
format. This is due to the fact that I do not know how the .ICO file format
works (I learned how to load them by studying the raw hexadecimal output of
several .ICO files; I was able to make some educated guesses, and it works!)
Again, these graphics and anything created using THE VGA EDITOR can be very
easily integrated into any C program. This was the original design purpose
for this software. However, it has blossomed into a nice graphics/animation
program that can be used by anyone who wishes to create pictures and
animations. It is nice to know that these pictures can also be used in
software development, should they ever wish to be.
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END OF QUICKManual
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